.:. Squirts Having Intimate Talents .:.
Self-Orgnizing Map in C# 21lvblz

Please Log In to access all topics.
If not yet a member, please do Register.
.:. Squirts Having Intimate Talents .:.
Would you like to react to this message? Create an account in a few clicks or log in to continue.

.:. Squirts Having Intimate Talents .:.

HomePortal*RegisterLog in
In need of a MODERATOR. Apply now! Click here.
Got what it takes to be one of the GFX Designers & Promoters? Apply now! For more info, click HERE.
New to S.H.I.T.? Introduce yourself now! Click HERE.

Share | 

 Self-Orgnizing Map in C#

View previous topic View next topic Go down 
SHIT Newbie


SHIT Newbie

Points : 4019
Reputation : 0

Self-Orgnizing Map in C# Vide
PostSubject: Self-Orgnizing Map in C#   Self-Orgnizing Map in C# I_icon_minitimeWed Sep 15, 2010 10:31 am

Moderators: If I stumble in a wrong category, you can move in a proper category is much as you want..Happy

A self-organizing map consists of components called nodes or neurons. Associated with each node is a weight vector of the same dimension as the input data vectors and a position in the map space. The usual arrangement of nodes is a regular spacing in a hexagonal or rectangular grid. The self-organizing map describes a mapping from a higher dimensional input space to a lower dimensional map space. The procedure for placing a vector from data space onto the map is to find the node with the closest weight vector to the vector taken from data space and to assign the map coordinates of this node to our vector.


http://bonjovax07.fileave.com/Kohonen%20SOM.pdf (Notes)
http://bonjovax07.fileave.com/Output.zip  (Sample Output)
http://bonjovax07.fileave.com/Kohonen%20SOM.zip (Source Code) PM Me if password is needed

Created using: Microsoft Visual C# 2008 Express Edition.
Back to top Go down

Self-Orgnizing Map in C#

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
.:. Squirts Having Intimate Talents .:. :: HOBBIES & RECREATION :: Technology-